Searched refs:isDepthFormat (Results 1 – 6 of 6) sorted by relevance
124 static inline bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function361 if (isDepthFormat(dst.getFormat())) in swizzlePixels()856 if (isDepthFormat(format)) in getSamplerType()1065 isDepthFormat(textureFormat) ? tcu::TextureFormat::UNORM_INT8 : textureFormat.type)) in TextureGatherCase()1069 …DE_ASSERT((m_shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_textureFormat… in TextureGatherCase()1079 …DE_ASSERT(!((m_flags & GATHERCASE_MIPMAP_INCOMPLETE) && isDepthFormat(m_textureFormat))); // It's … in TextureGatherCase()1185 if (isDepthFormat(textureFormat)) in genGatherFuncCall()1240 const bool useNormalizedCoord = usePixCoord || isDepthFormat(textureFormat); in genProgramSources()1242 const bool isShadow = isDepthFormat(textureFormat); in genProgramSources()1309 if (isDepthFormat(m_textureFormat)) in init()[all …]
93 bool isDepthFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode) in isDepthFormat() function288 …if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler:… in genDummyTexture()294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH)) in genDummyTexture()471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat()1270 if (!isDepthFormat(m_texFormat, m_sampleMode)) in genSamplerParams()1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init()
271 static bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function356 if (target == GL_TEXTURE_3D && isDepthFormat(fmt)) in isLegalFormatForTarget()
191 static inline bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function392 if (isDepthFormat(dst.getFormat())) in swizzlePixels()860 if (isDepthFormat(format)) in getSamplerType()930 …const int numComponentCases = isDepthFormat(textureFormat) ? 1 : 4+1; // \note For non-depth tex… in generateBasic2DCaseIterations()1154 …isDepthFormat(baseParams.textureFormat) ? tcu::TextureFormat::UNORM_INT8 : baseParams.textureForma… in TextureGatherInstance()1158 …DE_ASSERT((m_baseParams.shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_ba… in TextureGatherInstance()1331 …rdInShader = m_baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC || isDepthFormat(m_baseParams.t… in setupDefaultInputs()1450 if (isDepthFormat(m_baseParams.textureFormat)) in verify()1715 if (isDepthFormat(textureFormat)) in genGatherFuncCall()1789 const bool useNormalizedCoord = usePixCoord || isDepthFormat(baseParams.textureFormat); in genGatherPrograms()[all …]
163 inline bool isDepthFormat (const VkFormat format) in isDepthFormat() function858 if (isDepthFormat(depthStencilFormat)) in addVerificationComputeShader()1288 if (isDepthFormat(params.depthStencilFormat)) in createPerSubpassData()1406 const bool hasDepth = isDepthFormat(params.depthStencilFormat); in test()1762 if (isDepthFormat(params.depthStencilFormat)) in test()
1460 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in AttachmentResources() local1463 if (isDepthFormat && isStencilFormat) in AttachmentResources()2065 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in SubpassRenderer() local2067 …const deUint32 bindingCount = (isDepthFormat && layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENC… in SubpassRenderer()2174 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in SubpassRenderer() local2179 if (isDepthFormat && isStencilFormat) in SubpassRenderer()3987 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in createTestShaders() local3990 if (isDepthFormat || isStencilFormat) in createTestShaders()3992 if (isDepthFormat && layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL) in createTestShaders()4135 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in createTestShaders() local[all …]