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Searched refs:isDepthFormat (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureGatherTests.cpp124 static inline bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function
361 if (isDepthFormat(dst.getFormat())) in swizzlePixels()
856 if (isDepthFormat(format)) in getSamplerType()
1065 isDepthFormat(textureFormat) ? tcu::TextureFormat::UNORM_INT8 : textureFormat.type)) in TextureGatherCase()
1069 …DE_ASSERT((m_shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_textureFormat… in TextureGatherCase()
1079 …DE_ASSERT(!((m_flags & GATHERCASE_MIPMAP_INCOMPLETE) && isDepthFormat(m_textureFormat))); // It's … in TextureGatherCase()
1185 if (isDepthFormat(textureFormat)) in genGatherFuncCall()
1240 const bool useNormalizedCoord = usePixCoord || isDepthFormat(textureFormat); in genProgramSources()
1242 const bool isShadow = isDepthFormat(textureFormat); in genProgramSources()
1309 if (isDepthFormat(m_textureFormat)) in init()
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Des31fTextureBorderClampTests.cpp93 bool isDepthFormat (deUint32 format, tcu::Sampler::DepthStencilMode mode) in isDepthFormat() function
288 …if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH) || isStencilFormat(texFormat, tcu::Sampler:… in genDummyTexture()
294 if (isDepthFormat(texFormat, tcu::Sampler::MODE_DEPTH)) in genDummyTexture()
471 const bool isDepth = isDepthFormat(format, mode); in isCoreFilterableFormat()
1270 if (!isDepthFormat(m_texFormat, m_sampleMode)) in genSamplerParams()
1513 const bool isDepth = isDepthFormat(m_texFormat, m_sampleMode); in init()
Des31fTextureLevelStateQueryTests.cpp271 static bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function
356 if (target == GL_TEXTURE_3D && isDepthFormat(fmt)) in isLegalFormatForTarget()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureGatherTests.cpp191 static inline bool isDepthFormat (const tcu::TextureFormat& fmt) in isDepthFormat() function
392 if (isDepthFormat(dst.getFormat())) in swizzlePixels()
860 if (isDepthFormat(format)) in getSamplerType()
930 …const int numComponentCases = isDepthFormat(textureFormat) ? 1 : 4+1; // \note For non-depth tex… in generateBasic2DCaseIterations()
1154isDepthFormat(baseParams.textureFormat) ? tcu::TextureFormat::UNORM_INT8 : baseParams.textureForma… in TextureGatherInstance()
1158 …DE_ASSERT((m_baseParams.shadowCompareMode != tcu::Sampler::COMPAREMODE_NONE) == isDepthFormat(m_ba… in TextureGatherInstance()
1331 …rdInShader = m_baseParams.gatherType == GATHERTYPE_OFFSET_DYNAMIC || isDepthFormat(m_baseParams.t… in setupDefaultInputs()
1450 if (isDepthFormat(m_baseParams.textureFormat)) in verify()
1715 if (isDepthFormat(textureFormat)) in genGatherFuncCall()
1789 const bool useNormalizedCoord = usePixCoord || isDepthFormat(baseParams.textureFormat); in genGatherPrograms()
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/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp163 inline bool isDepthFormat (const VkFormat format) in isDepthFormat() function
858 if (isDepthFormat(depthStencilFormat)) in addVerificationComputeShader()
1288 if (isDepthFormat(params.depthStencilFormat)) in createPerSubpassData()
1406 const bool hasDepth = isDepthFormat(params.depthStencilFormat); in test()
1762 if (isDepthFormat(params.depthStencilFormat)) in test()
/external/deqp/external/vulkancts/modules/vulkan/renderpass/
DvktRenderPassTests.cpp1460 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in AttachmentResources() local
1463 if (isDepthFormat && isStencilFormat) in AttachmentResources()
2065 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in SubpassRenderer() local
2067 …const deUint32 bindingCount = (isDepthFormat && layout != VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENC… in SubpassRenderer()
2174 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in SubpassRenderer() local
2179 if (isDepthFormat && isStencilFormat) in SubpassRenderer()
3987 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in createTestShaders() local
3990 if (isDepthFormat || isStencilFormat) in createTestShaders()
3992 if (isDepthFormat && layout != VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL) in createTestShaders()
4135 const bool isDepthFormat = tcu::hasDepthComponent(format.order); in createTestShaders() local
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