Searched refs:isDiscarded (Results 1 – 12 of 12) sorted by relevance
83 if (!initSym->isDiscarded()) in enqueueInitFunctions()201 if (!sym->isDiscarded() && sym->isLive()) in isCallCtorsLive()
120 bool Symbol::isDiscarded() const { in isDiscarded() function in lld::wasm::Symbol137 assert(!isDiscarded()); in markLive()
74 bool isDiscarded() const;
1182 if (sym->isDiscarded() || !sym->isLive()) in calculateInitFunctions()
208 bool isDiscarded; member in deqp::ShaderEvalContext213 isDiscarded = true; in discard()
321 : constCoords(quadGrid_.getConstCoords()), isDiscarded(false), quadGrid(quadGrid_) in ShaderEvalContext()367 isDiscarded = false; in reset()728 DE_ASSERT(!evalCtx.isDiscarded); // Discard is not available in vertex shader. in computeVertexReference()816 Vec4 color = evalCtx.isDiscarded ? m_clearColor : evalCtx.color; in computeFragmentReference()
163 bool isDiscarded; member in deqp::gls::ShaderEvalContext166 inline void discard (void) { isDiscarded = true; } in discard()
265 , isDiscarded (false) in ShaderEvalContext()301 isDiscarded = false; in reset()656 DE_ASSERT(!evalCtx.isDiscarded); // Discard is not available in vertex shader. in computeVertexReference()740 Vec4 color = evalCtx.isDiscarded ? m_clearColor : evalCtx.color; in computeFragmentReference()
227 bool isDiscarded; member in vkt::sr::ShaderEvalContext230 inline void discard (void) { isDiscarded = true; } in discard()
399 , isDiscarded (false) in ShaderEvalContext()438 isDiscarded = false; in reset()2352 DE_ASSERT(!evalCtx.isDiscarded); // Discard is not available in vertex shader. in computeVertexReference()2438 tcu::Vec4 color = evalCtx.isDiscarded ? m_clearColor : evalCtx.color; in computeFragmentReference()
1214 const bool isDiscarded = (m_boundTarget == GL_FRAMEBUFFER) || in render() local1217 …const bool isColorDiscarded = isDiscarded && hasAttachment(m_invalidateAttachments, GL_COLOR… in render()1218 …const bool isDepthDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_DEPT… in render()1219 …const bool isStencilDiscarded = isDiscarded && (hasAttachment(m_invalidateAttachments, GL_ST… in render()
3418 auto isDiscarded = [](const InputSection *isec) { return !isec->isLive(); }; in finalizeContents() local3419 llvm::erase_if(exidxSections, isDiscarded); in finalizeContents()