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Searched refs:isFilterable (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/tests/gl_tests/
DVulkanFormatTablesTest.cpp94 bool isFilterable = (formatProperties.optimalTilingFeatures & in TEST_P() local
97 EXPECT_EQ(isFilterable, textureCaps.filterable) << actualImageVkFormat; in TEST_P()
/external/deqp/modules/gles3/functional/
Des3fFboColorbufferTests.cpp253 bool isFilterable = glu::isGLInternalColorFormatFilterable(format); in render() local
264 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
265 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
380 bool isFilterable = glu::isGLInternalColorFormatFilterable(m_format); in render() local
389 …glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
390 …glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
509 bool isFilterable = glu::isGLInternalColorFormatFilterable(m_format); in render() local
519 …glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
520 …glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
Des3fTextureUnitTests.cpp832 bool isFilterable = glu::isGLInternalColorFormatFilterable(params.internalFormat); in init() local
838 …params.magFilter = isFilterable ? s_testMagFilters[rnd.getInt(0, DE_LENGTH_OF_ARRAY(s_testMagFilte… in init()
841 params.minFilter = isFilterable ? in init()
845 params.minFilter = isFilterable ? in init()
/external/deqp/modules/gles31/functional/
Des31fFboColorbufferTests.cpp244 bool isFilterable = glu::isGLInternalColorFormatFilterable(m_format); in render() local
260 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render()
261 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render()