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Searched refs:isGPUAccessible (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBuffer11.cpp120 virtual bool isGPUAccessible() const = 0;
163 bool isGPUAccessible() const override { return true; } in isGPUAccessible() function in rx::Buffer11::NativeStorage
236 bool isGPUAccessible() const override { return false; } in isGPUAccessible() function in rx::Buffer11::EmulatedIndexedStorage
276 bool isGPUAccessible() const override { return false; } in isGPUAccessible() function in rx::Buffer11::PackStorage
318 bool isGPUAccessible() const override { return false; } in isGPUAccessible() function in rx::Buffer11::SystemMemoryStorage
502 if (!copyDest->isGPUAccessible() && !copySource->isCPUAccessible(GL_MAP_READ_BIT)) in copySubData()
506 else if (!copySource->isGPUAccessible() && !copyDest->isCPUAccessible(GL_MAP_WRITE_BIT)) in copySubData()