Searched refs:isMultiDraw (Results 1 – 2 of 2) sorted by relevance
96 bool isMultiDraw (void) const { return (m_flags & TEST_FLAG_MULTIDRAW) != 0; } in isMultiDraw() function in vkt::Draw::__anonf4eaa00b0111::DrawTest109 DE_ASSERT(!isMultiDraw() || isIndirect()); in DrawTest()201 const int numIndirectDraws = isMultiDraw() ? MAX_INDIRECT_DRAW_COUNT : 1; in drawReferenceImage()215 const Vec4& color = allColors[isMultiDraw() ? drawNdx : instanceNdx]; in drawReferenceImage()268 const deUint32 numIndirectDraws = isMultiDraw() ? MAX_INDIRECT_DRAW_COUNT : 1; in iterate()
168 std::string vertexShaderSource300(bool isDrawArrays, bool isMultiDraw, bool divisorTest) in vertexShaderSource300() argument177 << (isMultiDraw ? "#extension GL_ANGLE_multi_draw : require\n" : "") in vertexShaderSource300()230 bool isMultiDraw = false, in setupProgram() argument233 program.makeRaster(vertexShaderSource300(isDrawArrays, isMultiDraw, isDivisorTest).c_str(), in setupProgram()