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Searched refs:isResultAvailable (Results 1 – 20 of 20) sorted by relevance

/external/angle/src/libANGLE/
DQuery.cpp76 angle::Result Query::isResultAvailable(const Context *context, bool *available) in isResultAvailable() function in gl::Query
78 return mQuery->isResultAvailable(context, available); in isResultAvailable()
DQuery.h47 angle::Result isResultAvailable(const Context *context, bool *available);
DContext.cpp106 ANGLE_TRY(query->isResultAvailable(context, &available)); in GetQueryObjectParameter()
/external/angle/src/libANGLE/renderer/gl/
DQueryGL.h51 angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
86 angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
DQueryGL.cpp144 angle::Result StandardQueryGL::isResultAvailable(const gl::Context *context, bool *available) in isResultAvailable() function in rx::StandardQueryGL
385 angle::Result SyncQueryGL::isResultAvailable(const gl::Context *context, bool *available) in isResultAvailable() function in rx::SyncQueryGL
/external/swiftshader/src/OpenGL/libGLESv2/
DQuery.h37 GLboolean isResultAvailable();
DQuery.cpp124 GLboolean Query::isResultAvailable() in isResultAvailable() function in es2::Query
DlibGLESv3.cpp819 params[0] = queryObject->isResultAvailable(); in GetQueryObjectuiv()
DlibGLESv2.cpp3063 params[0] = queryObject->isResultAvailable(); in GetQueryObjectuivEXT()
/external/angle/src/libANGLE/renderer/null/
DQueryNULL.h31 angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
DQueryNULL.cpp60 angle::Result QueryNULL::isResultAvailable(const gl::Context *context, bool *available) in isResultAvailable() function in rx::QueryNULL
/external/angle/src/libANGLE/renderer/
DQueryImpl.h38 virtual angle::Result isResultAvailable(const gl::Context *context, bool *available) = 0;
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DQuery9.h32 angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
DQuery9.cpp112 angle::Result Query9::isResultAvailable(const gl::Context *context, bool *available) in isResultAvailable() function in rx::Query9
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DQuery11.h35 angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
DQuery11.cpp122 angle::Result Query11::isResultAvailable(const gl::Context *context, bool *available) in isResultAvailable() function in rx::Query11
/external/angle/src/libANGLE/renderer/metal/
DQueryMtl.h81 angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
DQueryMtl.mm121 angle::Result QueryMtl::isResultAvailable(const gl::Context *context, bool *available)
/external/angle/src/libANGLE/renderer/vulkan/
DQueryVk.h35 angle::Result isResultAvailable(const gl::Context *context, bool *available) override;
DQueryVk.cpp649 angle::Result QueryVk::isResultAvailable(const gl::Context *context, bool *available) in isResultAvailable() function in rx::QueryVk