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/external/deqp-deps/glslang/glslang/MachineIndependent/
DlinkValidate.cpp469 bool isSameSymbol = false; in mergeLinkerObjects() local
474isSameSymbol = symbol->getType().getTypeName() == unitSymbol->getType().getTypeName(); in mergeLinkerObjects()
478 isSameSymbol = true; in mergeLinkerObjects()
480 if (isSameSymbol) { in mergeLinkerObjects()