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Searched refs:isSamplerComplete (Results 1 – 11 of 11) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h153 virtual bool isSamplerComplete(Sampler *sampler) const = 0;
227 bool isSamplerComplete(Sampler *sampler) const override;
297 bool isSamplerComplete(Sampler *sampler) const override;
362 bool isSamplerComplete(Sampler *sampler) const override;
DTexture.cpp721 bool Texture2D::isSamplerComplete(Sampler *sampler) const in isSamplerComplete() function in es2::Texture2D
1110 bool TextureCubeMap::isSamplerComplete(Sampler *sampler) const in isSamplerComplete() function in es2::TextureCubeMap
1749 bool Texture3D::isSamplerComplete(Sampler *sampler) const in isSamplerComplete() function in es2::Texture3D
DContext.cpp3162 if(texture->isSamplerComplete(samplerObject)) in applyTextures()
4420 if(textureLevel != 0 && !texture->isSamplerComplete(nullptr)) in validateSharedImage()
4425 if(textureLevel == 0 && !texture->isSamplerComplete(nullptr) && texture->hasNonBaseLevels()) in validateSharedImage()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.h82 virtual bool isSamplerComplete() const = 0;
147 bool isSamplerComplete() const override;
DTexture.cpp412 ASSERT(isSamplerComplete()); in getTopLevel()
572 bool Texture2D::isSamplerComplete() const in isSamplerComplete() function in es1::Texture2D
DContext.cpp2092 if(texture && texture->isSamplerComplete()) in applyTextures()
3162 if(textureLevel != 0 && !texture->isSamplerComplete()) in validateSharedImage()
3167 if(textureLevel == 0 && !(texture->isSamplerComplete() && texture->getTopLevel() == 0)) in validateSharedImage()
/external/angle/src/libANGLE/
DTexture.h505 bool isSamplerComplete(const Context *context, const Sampler *optionalSampler);
DFramebuffer.cpp2136 if (texture && texture->isSamplerComplete(context, sampler) && in formsRenderingFeedbackLoopWith()
DTexture.cpp2059 bool Texture::isSamplerComplete(const Context *context, const Sampler *optionalSampler) in isSamplerComplete() function in gl::Texture
DState.cpp609 if (!texture || !texture->isSamplerComplete(context, sampler)) in updateActiveTextureStateOnSync()
DvalidationES.cpp2969 if (!texture->isSamplerComplete(context, nullptr)) in ValidateCopyImageSubDataTargetRegion()