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Searched refs:isShaderRecord (Results 1 – 4 of 4) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
DParseContextBase.cpp144 if (node->getQualifier().isShaderRecord()) in lValueErrorCheck()
DParseHelper.cpp5768 if (qualifier.isShaderRecord()) in layoutObjectCheck()
5943 !qualifier.isShaderRecord() && in layoutTypeCheck()
6000 if (qualifier.isShaderRecord() && type.getBasicType() != EbtBlock) in layoutTypeCheck()
6161 if (qualifier.isShaderRecord()) { in layoutQualifierCheck()
7697 (currentBlockQualifier.isShaderRecord() && !currentBlockQualifier.hasPacking())) in declareBlock()
8021 if (qualifier.isShaderRecord()) in blockQualifierCheck()
8655 if (qualifier.isShaderRecord()) in updateStandaloneQualifierDefaults()
/external/deqp-deps/glslang/glslang/Include/
DTypes.h846 isShaderRecord() || in hasNonXfbLayout()
976 bool isShaderRecord() const { return false; } in isShaderRecord() function
1027 bool isShaderRecord() const { return layoutShaderRecord; } in isShaderRecord() function
/external/deqp-deps/glslang/SPIRV/
DGlslangToSpv.cpp1266 type.getQualifier().isShaderRecord()) { in TranslateStorageClass()
1359 ! type.getQualifier().isShaderRecord() && in IsDescriptorResource()