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Searched refs:isUniformMatrix (Results 1 – 4 of 4) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp124 if (node->sampleUsage().isUniformMatrix()) { in collectTransforms()
170 SkASSERT(tr.fFP->sampleUsage().isUniformMatrix()); in emitTransformCode()
189 } else if (base->sampleUsage().isUniformMatrix()) { in emitTransformCode()
DGrGLSLFragmentProcessor.cpp88 SkASSERT(childProc->sampleUsage().isUniformMatrix()); in invokeChildWithMatrix()
/external/skia/include/private/
DSkSLSampleUsage.h54 bool isUniformMatrix() const { return fKind == Kind::kUniformMatrix; } in isUniformMatrix() function
/external/skia/src/gpu/
DGrGeometryProcessor.cpp39 if (fp.sampleUsage().isUniformMatrix()) { in ComputeCoordTransformsKey()