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Searched refs:isVertexCase (Results 1 – 25 of 50) sorted by relevance

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/external/deqp/modules/gles3/performance/
Des3pShaderControlStatementTests.cpp167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
187 isVertexCase ? "a_compareValue" : in init()
192 std::ostringstream& op = isVertexCase ? vtx : frag; in init()
209 if (isVertexCase) in init()
241 if (isConditionMixed && !isVertexCase) in init()
251 …writeConditionalWorkload(op, "res", isVertexCase ? "a_value0" : "v_value0"); // Workload calculati… in init()
253 op << "res = " << (isVertexCase ? "a_value0" : "v_value0") << ";"; in init()
262 …writeConditionalWorkload(op, "res", isVertexCase ? "a_value1" : "v_value1"); // Workload calculati… in init()
264 op << "res = " << (isVertexCase ? "a_value1" : "v_value1") << ";"; in init()
269 if (isVertexCase) in init()
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Des3pShaderOptimizationTests.cpp128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData() local
137 + (isVertexCase ? funcDefs : "") + in defaultProgramData()
142 + (isVertexCase ? mainStatements : "") + in defaultProgramData()
451 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
453 …? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) in generateProgramData()
454 …RAY ? arrayCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) in generateProgramData()
455 …CT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) in generateProgramData()
560 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
562 …== CASETYPE_SINGLE_STATEMENT ? singleStatementCaseStatements (optimized, precision, isVertexCase) in generateProgramData()
563 …ASETYPE_MULTIPLE_STATEMENTS ? multipleStatementsCaseStatements (optimized, precision, isVertexCase) in generateProgramData()
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Des3pShaderCompilationCases.cpp502 …ion, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights,…
540 …ion, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type,…
556 …ion, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, const char* op…
668 …st char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights,…
714 …st char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, const char* op…
757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() argument
796 if (!isVertexCase) in lightVertexTemplate()
851 if (!isVertexCase) in lightVertexTemplate()
869 if (isVertexCase) in lightVertexTemplate()
882 if (isVertexCase) in lightVertexTemplate()
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/external/deqp/modules/gles2/performance/
Des2pShaderControlStatementTests.cpp167 bool isVertexCase = m_caseType == CASETYPE_VERTEX; in init() local
187 isVertexCase ? "a_compareValue" : in init()
192 std::ostringstream& op = isVertexCase ? vtx : frag; in init()
205 if (isVertexCase) in init()
237 if (isConditionMixed && !isVertexCase) in init()
247 …writeConditionalWorkload(op, "res", isVertexCase ? "a_value0" : "v_value0"); // Workload calculati… in init()
249 op << "res = " << (isVertexCase ? "a_value0" : "v_value0") << ";"; in init()
258 …writeConditionalWorkload(op, "res", isVertexCase ? "a_value1" : "v_value1"); // Workload calculati… in init()
260 op << "res = " << (isVertexCase ? "a_value1" : "v_value1") << ";"; in init()
265 if (isVertexCase) in init()
[all …]
Des2pShaderOptimizationTests.cpp128 const bool isVertexCase = shaderType == CASESHADERTYPE_VERTEX; in defaultProgramData() local
136 + (isVertexCase ? funcDefs : "") + in defaultProgramData()
141 + (isVertexCase ? mainStatements : "") + in defaultProgramData()
449 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
451 …? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) in generateProgramData()
452 … : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, precision, isVertexCase) in generateProgramData()
453 …CT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase) in generateProgramData()
549 const bool isVertexCase = m_caseShaderType == CASESHADERTYPE_VERTEX; in generateProgramData() local
551 …== CASETYPE_SINGLE_STATEMENT ? singleStatementCaseStatements (optimized, precision, isVertexCase) in generateProgramData()
552 …ASETYPE_MULTIPLE_STATEMENTS ? multipleStatementsCaseStatements (optimized, precision, isVertexCase) in generateProgramData()
[all …]
Des2pShaderCompilationCases.cpp502 …ion, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, int numLights,…
540 …ion, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, LoopType type,…
556 …ion, int caseID, bool avoidCache, bool addWhitespaceAndComments, bool isVertexCase, const char* op…
668 …st char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, int numLights,…
714 …st char* description, int caseID, InvalidityType invalidityType, bool isVertexCase, const char* op…
757 static string lightVertexTemplate (int numLights, bool isVertexCase, LightType lightType) in lightVertexTemplate() argument
795 if (!isVertexCase) in lightVertexTemplate()
850 if (!isVertexCase) in lightVertexTemplate()
868 if (isVertexCase) in lightVertexTemplate()
881 if (isVertexCase) in lightVertexTemplate()
[all …]
/external/deqp/modules/gles2/functional/
Des2fShaderIndexingTests.cpp150 …e (Context& context, const char* name, const char* description, bool isVertexCase, DataType varTy…
166 …se (Context& context, const char* name, const char* description, bool isVertexCase, DataType varTy… in ShaderIndexingCase() argument
167 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase()
379 …Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varTy… in createUniformArrayCase() argument
383 std::ostringstream& op = isVertexCase ? vtx : frag; in createUniformArrayCase()
388 if (isVertexCase) in createUniformArrayCase()
443 if (isVertexCase) in createUniformArrayCase()
484 …requirements |= (isVertexCase ? REQUIREMENT_VERTEX_UNIFORM_LOOPS : REQUIREMENT_FRAGMENT_UNIFORM_LO… in createUniformArrayCase()
486 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, req… in createUniformArrayCase()
489 …Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varTy… in createTmpArrayCase() argument
[all …]
Des2fShaderAlgorithmTests.cpp52 … (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc…
60 …se (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc… in ShaderAlgorithmCase() argument
61 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderAlgorithmCase()
73 …Context& context, const char* caseName, const char* description, bool isVertexCase, ShaderEvalFunc… in createExpressionCase() argument
77 std::ostringstream& op = isVertexCase ? vtx : frag; in createExpressionCase()
82 if (isVertexCase) in createExpressionCase()
105 if (isVertexCase) in createExpressionCase()
113 if (isVertexCase) in createExpressionCase()
136 …return new ShaderAlgorithmCase(context, caseName, description, isVertexCase, evalFunc, vertexShade… in createExpressionCase()
Des2fShaderLoopTests.cpp212 … (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc…
227 …se (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc… in ShaderLoopCase() argument
228 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase()
276 …Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopT… in createGenericLoopCase() argument
280 std::ostringstream& op = isVertexCase ? vtx : frag; in createGenericLoopCase()
288 if (isVertexCase) in createGenericLoopCase()
332 if (isVertexCase) in createGenericLoopCase()
341 if (isVertexCase) in createGenericLoopCase()
348 if (isVertexCase) in createGenericLoopCase()
436 if (isVertexCase) in createGenericLoopCase()
[all …]
Des2fShaderReturnTests.cpp83 … (Context& context, const char* name, const char* description, bool isVertexCase, const char* sh…
92 …se (Context& context, const char* name, const char* description, bool isVertexCase, const char* sh… in ShaderReturnCase() argument
93 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
96 if (isVertexCase) in ShaderReturnCase()
/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp139 …e (Context& context, const char* name, const char* description, bool isVertexCase, DataType varTy…
152 …se (Context& context, const char* name, const char* description, bool isVertexCase, DataType varTy… in ShaderIndexingCase() argument
153 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderIndexingCase()
337 …Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varTy… in createUniformArrayCase() argument
341 std::ostringstream& op = isVertexCase ? vtx : frag; in createUniformArrayCase()
350 if (isVertexCase) in createUniformArrayCase()
405 if (isVertexCase) in createUniformArrayCase()
440 …return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, ver… in createUniformArrayCase()
443 …Context& context, const char* caseName, const char* description, bool isVertexCase, DataType varTy… in createTmpArrayCase() argument
447 std::ostringstream& op = isVertexCase ? vtx : frag; in createTmpArrayCase()
[all …]
Des3fShaderLoopTests.cpp209 … (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc…
220 …se (Context& context, const char* name, const char* description, bool isVertexCase, ShaderEvalFunc… in ShaderLoopCase() argument
221 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderLoopCase()
244 …Context& context, const char* caseName, const char* description, bool isVertexCase, LoopType loopT… in createGenericLoopCase() argument
248 std::ostringstream& op = isVertexCase ? vtx : frag; in createGenericLoopCase()
260 if (isVertexCase) in createGenericLoopCase()
304 if (isVertexCase) in createGenericLoopCase()
313 if (isVertexCase) in createGenericLoopCase()
320 if (isVertexCase) in createGenericLoopCase()
408 if (isVertexCase) in createGenericLoopCase()
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Des3fShaderPrecisionTests.cpp64 …const glu::RenderContext& context, glu::Precision precision, const char* evalOp, bool isVertexCase) in createFloatPrecisionEvalProgram() argument
73 ostringstream& op = isVertexCase ? vtx : frag; in createFloatPrecisionEvalProgram()
82 if (isVertexCase) in createFloatPrecisionEvalProgram()
99 op << "\t" << precName << " " << typeName << " in0 = " << (isVertexCase ? "a_" : "v_") << "in0;\n" in createFloatPrecisionEvalProgram()
100 << "\t" << precName << " " << typeName << " in1 = " << (isVertexCase ? "a_" : "v_") << "in1;\n"; in createFloatPrecisionEvalProgram()
102 if (!isVertexCase) in createFloatPrecisionEvalProgram()
105 op << "\t" << (isVertexCase ? "v_out" : "res") << " = " << evalOp << ";\n"; in createFloatPrecisionEvalProgram()
107 if (isVertexCase) in createFloatPrecisionEvalProgram()
124 …text& context, glu::DataType type, glu::Precision precision, const char* evalOp, bool isVertexCase) in createIntUintPrecisionEvalProgram() argument
130 ostringstream& op = isVertexCase ? vtx : frag; in createIntUintPrecisionEvalProgram()
[all …]
Des3fShaderReturnTests.cpp78 … (Context& context, const char* name, const char* description, bool isVertexCase, const char* sh…
82 …se (Context& context, const char* name, const char* description, bool isVertexCase, const char* sh… in ShaderReturnCase() argument
83 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderReturnCase()
85 if (isVertexCase) in ShaderReturnCase()
Des3fShaderSwitchTests.cpp51 … (Context& context, const char* name, const char* description, bool isVertexCase, const char* vt…
55 …se (Context& context, const char* name, const char* description, bool isVertexCase, const char* vt… in ShaderSwitchCase() argument
56 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderSwitchCase()
Des3fShaderStructTests.cpp59 …e (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextu…
77 …se (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextu… in ShaderStructCase() argument
78 …), context.getRenderContext(), context.getContextInfo(), name, description, isVertexCase, evalFunc) in ShaderStructCase()
118 …se (Context& context, const char* name, const char* description, bool isVertexCase, bool usesTextu… in createStructCase() argument
141 if (isVertexCase) in createStructCase()
165 if (isVertexCase) in createStructCase()
166 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
168 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp225 bool isVertexCase,
241 const bool isVertexCase, in ShaderIndexingCase() argument
247 …: ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, new IndexingTestUniformSetu… in ShaderIndexingCase()
392 bool isVertexCase, in createUniformArrayCase() argument
398 std::ostringstream& op = isVertexCase ? vtx : frag; in createUniformArrayCase()
407 if (isVertexCase) in createUniformArrayCase()
467 if (isVertexCase) in createUniformArrayCase()
502 …rIndexingCase>(new ShaderIndexingCase(context, caseName, description, isVertexCase, evalFunc, vert… in createUniformArrayCase()
508 bool isVertexCase, in createTmpArrayCase() argument
515 std::ostringstream& op = isVertexCase ? vtx : frag; in createTmpArrayCase()
[all …]
DvktShaderRenderLoopTests.cpp271 bool isVertexCase, in ShaderLoopCase() argument
276 : ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, uniformSetup, DE_NULL) in ShaderLoopCase()
311 bool isVertexCase, in createGenericLoopCase() argument
319 std::ostringstream& op = isVertexCase ? vtx : frag; in createGenericLoopCase()
331 if (isVertexCase) in createGenericLoopCase()
392 if (isVertexCase) in createGenericLoopCase()
402 if (isVertexCase) in createGenericLoopCase()
409 if (isVertexCase) in createGenericLoopCase()
499 if (isVertexCase) in createGenericLoopCase()
530 …return de::MovePtr<ShaderLoopCase>(new ShaderLoopCase(testCtx, caseName, description, isVertexCase in createGenericLoopCase()
[all …]
DvktShaderRenderSwitchTests.cpp57 bool isVertexCase,
68 bool isVertexCase, in ShaderSwitchCase() argument
73 …: ShaderRenderCase (testCtx, name, description, isVertexCase, evalFunc, new UniformSetup(setupUnif… in ShaderSwitchCase()
DvktShaderRenderReturnTests.cpp73 bool isVertexCase,
83 bool isVertexCase, in ShaderReturnCase() argument
87 : ShaderRenderCase(testCtx, name, description, isVertexCase, evalFunc, uniformFunc, DE_NULL) in ShaderReturnCase()
89 if (isVertexCase) in ShaderReturnCase()
DvktShaderRenderDiscardTests.cpp66 bool isVertexCase,
75 bool isVertexCase, in ShaderDiscardCaseInstance() argument
80 …: ShaderRenderCaseInstance (context, isVertexCase, evaluator, uniformSetup, DE_NULL, IMAGE_BACKING… in ShaderDiscardCaseInstance()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp157 …ShaderIndexingCase(Context& context, const char* name, const char* description, bool isVertexCase,…
171 …:ShaderIndexingCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderIndexingCase() argument
175 description, isVertexCase, evalFunc) in ShaderIndexingCase()
366 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createUniformArrayCase() argument
374 std::ostringstream& op = isVertexCase ? vtx : frag; in createUniformArrayCase()
383 if (isVertexCase) in createUniformArrayCase()
438 if (isVertexCase) in createUniformArrayCase()
473 return new ShaderIndexingCase(context, caseName, description, isVertexCase, varType, evalFunc, in createUniformArrayCase()
478 glu::GLSLVersion glslVersion, bool isVertexCase, DataType varType, in createTmpArrayCase() argument
486 std::ostringstream& op = isVertexCase ? vtx : frag; in createTmpArrayCase()
[all …]
DglcShaderLoopTests.cpp181 ShaderLoopCase(Context& context, const char* name, const char* description, bool isVertexCase,
193 …ase::ShaderLoopCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderLoopCase() argument
196 description, isVertexCase, evalFunc) in ShaderLoopCase()
220 const char* description, bool isVertexCase, LoopType loopType, in createGenericLoopCase() argument
226 std::ostringstream& op = isVertexCase ? vtx : frag; in createGenericLoopCase()
238 if (isVertexCase) in createGenericLoopCase()
282 if (isVertexCase) in createGenericLoopCase()
291 if (isVertexCase) in createGenericLoopCase()
298 if (isVertexCase) in createGenericLoopCase()
389 if (isVertexCase) in createGenericLoopCase()
[all …]
DglcShaderSwitchTests.cpp41 ShaderSwitchCase(Context& context, const char* name, const char* description, bool isVertexCase,
46 …e::ShaderSwitchCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderSwitchCase() argument
49 description, isVertexCase, evalFunc) in ShaderSwitchCase()
DglcShaderStructTests.cpp54 …ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, b…
74 …e::ShaderStructCase(Context& context, const char* name, const char* description, bool isVertexCase, in ShaderStructCase() argument
78 description, isVertexCase, evalFunc) in ShaderStructCase()
127 glu::GLSLVersion glslVersion, bool isVertexCase, bool usesTextures, in createStructCase() argument
152 if (isVertexCase) in createStructCase()
172 if (isVertexCase) in createStructCase()
173 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()
177 …return new ShaderStructCase(context, name, description, isVertexCase, usesTextures, evalFunc, setu… in createStructCase()

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