Searched refs:isVtxCase (Results 1 – 4 of 4) sorted by relevance
418 bool isVtxCase = m_isVertexCase; in initShaderSources() local455 std::ostringstream& op = isVtxCase ? vert : frag; in initShaderSources()463 if (isVtxCase) in initShaderSources()487 if (isVtxCase) in initShaderSources()494 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; in initShaderSources()495 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources()506 if (isVtxCase) in initShaderSources()
714 bool isVtxCase = m_isVertexCase; in initShaderSources() local763 std::ostringstream& op = isVtxCase ? vert : frag; in initShaderSources()812 if (isVtxCase) in initShaderSources()838 if (isVtxCase) in initShaderSources()845 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; in initShaderSources()846 const char* lodBias = isVtxCase ? "a_in1" : "v_lodShadowRef"; in initShaderSources()889 if (isVtxCase) in initShaderSources()
746 bool isVtxCase = m_isVertexCase; in initShaderSources() local795 std::ostringstream& op = isVtxCase ? vert : frag; in initShaderSources()812 if (isVtxCase) in initShaderSources()846 if (isVtxCase) in initShaderSources()853 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; in initShaderSources()854 const char* gradX = isVtxCase ? "a_in1" : "v_gradX"; in initShaderSources()855 const char* gradY = isVtxCase ? "a_in2" : "v_gradY"; in initShaderSources()856 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources()909 if (isVtxCase) in initShaderSources()
1224 bool isVtxCase = m_isVertexCase; in initShaderSources() local1286 std::ostringstream& op = isVtxCase ? vert : frag; in initShaderSources()1307 if (isVtxCase) in initShaderSources()1344 if (isVtxCase) in initShaderSources()1351 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; in initShaderSources()1352 const char* gradX = isVtxCase ? "a_in1" : "v_gradX"; in initShaderSources()1353 const char* gradY = isVtxCase ? "a_in2" : "v_gradY"; in initShaderSources()1354 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources()1416 if (isVtxCase) in initShaderSources()3138 const bool isVtxCase = m_isVertexCase; in initShaderSources() local[all …]