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Searched refs:isVtxCase (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fShaderTextureFunctionTests.cpp418 bool isVtxCase = m_isVertexCase; in initShaderSources() local
455 std::ostringstream& op = isVtxCase ? vert : frag; in initShaderSources()
463 if (isVtxCase) in initShaderSources()
487 if (isVtxCase) in initShaderSources()
494 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; in initShaderSources()
495 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources()
506 if (isVtxCase) in initShaderSources()
/external/deqp/external/openglcts/modules/glesext/texture_shadow_lod/
DesextcTextureShadowLodFunctionsTest.cpp714 bool isVtxCase = m_isVertexCase; in initShaderSources() local
763 std::ostringstream& op = isVtxCase ? vert : frag; in initShaderSources()
812 if (isVtxCase) in initShaderSources()
838 if (isVtxCase) in initShaderSources()
845 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; in initShaderSources()
846 const char* lodBias = isVtxCase ? "a_in1" : "v_lodShadowRef"; in initShaderSources()
889 if (isVtxCase) in initShaderSources()
/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp746 bool isVtxCase = m_isVertexCase; in initShaderSources() local
795 std::ostringstream& op = isVtxCase ? vert : frag; in initShaderSources()
812 if (isVtxCase) in initShaderSources()
846 if (isVtxCase) in initShaderSources()
853 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; in initShaderSources()
854 const char* gradX = isVtxCase ? "a_in1" : "v_gradX"; in initShaderSources()
855 const char* gradY = isVtxCase ? "a_in2" : "v_gradY"; in initShaderSources()
856 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources()
909 if (isVtxCase) in initShaderSources()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp1224 bool isVtxCase = m_isVertexCase; in initShaderSources() local
1286 std::ostringstream& op = isVtxCase ? vert : frag; in initShaderSources()
1307 if (isVtxCase) in initShaderSources()
1344 if (isVtxCase) in initShaderSources()
1351 const char* texCoord = isVtxCase ? "a_in0" : "v_texCoord"; in initShaderSources()
1352 const char* gradX = isVtxCase ? "a_in1" : "v_gradX"; in initShaderSources()
1353 const char* gradY = isVtxCase ? "a_in2" : "v_gradY"; in initShaderSources()
1354 const char* lodBias = isVtxCase ? "a_in1" : "v_lodBias"; in initShaderSources()
1416 if (isVtxCase) in initShaderSources()
3138 const bool isVtxCase = m_isVertexCase; in initShaderSources() local
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