Searched refs:is_colour (Results 1 – 1 of 1) sorted by relevance
53 bool is_colour = loc >= FRAG_RESULT_DATA0; in panfrost_build_blit_shader() local64 GLSL_TYPE_FLOAT, is_colour ? 4 : 1), "out"); in panfrost_build_blit_shader()100 if (is_colour) in panfrost_build_blit_shader()