Searched refs:is_compressed_texture (Results 1 – 1 of 1) sorted by relevance
5011 glw::GLint is_compressed_texture = 0; in PrepareReferenceData() local5029 is_compressed_texture = 1; in PrepareReferenceData()5043 if (!is_compressed_texture) in PrepareReferenceData()5051 gl.getTexLevelParameteriv(TextureTarget<D>(), 0, GL_TEXTURE_COMPRESSED, &is_compressed_texture); in PrepareReferenceData()5053 if (is_compressed_texture) in PrepareReferenceData()