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Searched refs:is_compressed_texture (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl4cDirectStateAccessTexturesTests.cpp5011 glw::GLint is_compressed_texture = 0; in PrepareReferenceData() local
5029 is_compressed_texture = 1; in PrepareReferenceData()
5043 if (!is_compressed_texture) in PrepareReferenceData()
5051 gl.getTexLevelParameteriv(TextureTarget<D>(), 0, GL_TEXTURE_COMPRESSED, &is_compressed_texture); in PrepareReferenceData()
5053 if (is_compressed_texture) in PrepareReferenceData()