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Searched refs:is_monolithic (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_shader.h562 unsigned is_monolithic : 1; member
570 unsigned is_monolithic : 1; member
732 bool is_monolithic; member
Dsi_shader.c735 if (ctx->stage == MESA_SHADER_FRAGMENT && !ctx->shader->is_monolithic) { in si_create_function()
1446 if (!shader->is_monolithic && (shader->key.as_es || shader->key.as_ls) && in si_build_main_function()
1456 if (!shader->is_monolithic || (ctx->stage == MESA_SHADER_TESS_EVAL && shader->key.as_ngg && in si_build_main_function()
1696 if (shader->is_monolithic && ctx.stage == MESA_SHADER_VERTEX) { in si_llvm_compile_shader()
1707 prolog_key.vs_prolog.is_monolithic = true; in si_llvm_compile_shader()
1719 prolog_key.vs_prolog.is_monolithic = true; in si_llvm_compile_shader()
1730 } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_EVAL && ngg_cull_main_fn) { in si_llvm_compile_shader()
1737 } else if (shader->is_monolithic && ctx.stage == MESA_SHADER_TESS_CTRL) { in si_llvm_compile_shader()
1761 shader_ls.is_monolithic = true; in si_llvm_compile_shader()
1775 vs_prolog_key.vs_prolog.is_monolithic = true; in si_llvm_compile_shader()
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Dsi_shader_llvm_gs.c604 if (ctx->screen->info.chip_class >= GFX9 && !key->gs_prolog.is_monolithic) in si_llvm_build_gs_prolog()
Dsi_compute.c133 program->shader.is_monolithic = true; in si_create_compute_state_async()
Dsi_shader_llvm_vs.c822 if (!key->vs_prolog.is_monolithic) in si_llvm_build_vs_prolog()
Dsi_shader_llvm_tess.c161 if (ctx->screen->info.chip_class >= GFX9 && ctx->shader->is_monolithic) { in get_tcs_in_vertex_dw_stride()
Dsi_state_shaders.c2139 main_part->is_monolithic = false; in si_check_missing_main_part()
2315 shader->is_monolithic = in si_shader_select_with_key()
2475 shader->is_monolithic = false; in si_init_shader_selector_async()
/external/perfetto/tools/
Dtmux29 function is_monolithic() { function
215 if ! is_monolithic "$OUT"; then
/external/mesa3d/docs/relnotes/
D20.0.0.rst2318 - radeonsi: set is_monolithic for VS prologs when the shader is really