Searched refs:is_shadow_sampler (Results 1 – 1 of 1) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 2357 bool is_shadow_sampler = false; in getSamplingComputeShaderCode() local 2373 n_components, is_shadow_sampler); in getSamplingComputeShaderCode() 2376 if (false == is_shadow_sampler) in getSamplingComputeShaderCode() 2491 bool is_shadow_sampler = false; in getSamplingFragmentShaderCode() local 2506 …e(sampler_type, color_type, interpolation_type, sampler_type_str, n_components, is_shadow_sampler); in getSamplingFragmentShaderCode() 2509 if (false == is_shadow_sampler) in getSamplingFragmentShaderCode() 2694 bool is_shadow_sampler = false; in getSamplingGeometryShaderCode() local 2709 …e(sampler_type, color_type, interpolation_type, sampler_type_str, n_components, is_shadow_sampler); in getSamplingGeometryShaderCode() 2712 if (false == is_shadow_sampler) in getSamplingGeometryShaderCode() 2778 bool is_shadow_sampler = false; in getSamplingTesselationControlShaderCode() local [all …]
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