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Searched refs:is_shadow_sampler (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp2357 bool is_shadow_sampler = false; in getSamplingComputeShaderCode() local
2373 n_components, is_shadow_sampler); in getSamplingComputeShaderCode()
2376 if (false == is_shadow_sampler) in getSamplingComputeShaderCode()
2491 bool is_shadow_sampler = false; in getSamplingFragmentShaderCode() local
2506 …e(sampler_type, color_type, interpolation_type, sampler_type_str, n_components, is_shadow_sampler); in getSamplingFragmentShaderCode()
2509 if (false == is_shadow_sampler) in getSamplingFragmentShaderCode()
2694 bool is_shadow_sampler = false; in getSamplingGeometryShaderCode() local
2709 …e(sampler_type, color_type, interpolation_type, sampler_type_str, n_components, is_shadow_sampler); in getSamplingGeometryShaderCode()
2712 if (false == is_shadow_sampler) in getSamplingGeometryShaderCode()
2778 bool is_shadow_sampler = false; in getSamplingTesselationControlShaderCode() local
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