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Searched refs:jump2 (Results 1 – 4 of 4) sorted by relevance

/external/llvm/test/MC/Lanai/
Dconditional_inst.s25 jump2: label
33 bpl jump2
35 ! CHECK-NEXT: fixup A - offset: 0, value: jump2, kind: FIXUP_LANAI_25
37 ! CHECK-NEXT: <MCOperand Expr:(jump2)>
/external/llvm-project/llvm/test/MC/Lanai/
Dconditional_inst.s25 jump2: label
33 bpl jump2
35 ! CHECK-NEXT: fixup A - offset: 0, value: jump2, kind: FIXUP_LANAI_25
37 ! CHECK-NEXT: <MCOperand Expr:(jump2)>
/external/pcre/dist2/src/
Dpcre2_jit_compile.c3841 struct sljit_jump *jump2; in read_char() local
3881 jump2 = CMP(SLJIT_GREATER, TMP2, 0, SLJIT_IMM, 0x7); in read_char()
3895 JUMPHERE(jump2); in read_char()
3905 jump2 = CMP(SLJIT_GREATER, TMP2, 0, SLJIT_IMM, 0xf); in read_char()
3915 JUMPHERE(jump2); in read_char()
4088 struct sljit_jump *jump2; in read_char8_type() local
4122 jump2 = CMP(SLJIT_GREATER, TMP2, 0, SLJIT_IMM, 255); in read_char8_type()
4124 JUMPHERE(jump2); in read_char8_type()
4133 jump2 = CMP(SLJIT_GREATER, TMP2, 0, SLJIT_IMM, 255); in read_char8_type()
4135 JUMPHERE(jump2); in read_char8_type()
/external/replicaisland/src/com/replica/replicaisland/
DGameObjectFactory.java2716 AnimationFrame jump2 = new AnimationFrame(
2726 jumpStart.addFrame(jump2);
2730 jumpAir.addFrame(jump2);
2945 AnimationFrame jump2 = new AnimationFrame(
2949 jumpAir.addFrame(jump2);