Searched refs:kDefaultRenderToTextureSamples (Results 1 – 3 of 3) sorted by relevance
122 return mRenderToTextureSamples != kDefaultRenderToTextureSamples; in isRenderToTexture()163 static const GLint kDefaultRenderToTextureSamples; variable256 return (mRenderToTextureSamples != kDefaultRenderToTextureSamples) ? getRenderToTextureSamples() in getSamples()
29 const GLint FramebufferAttachment::kDefaultRenderToTextureSamples = 0; member in gl::FramebufferAttachment56 mRenderToTextureSamples(kDefaultRenderToTextureSamples) in FramebufferAttachment()68 false, kDefaultRenderToTextureSamples, framebufferSerial); in FramebufferAttachment()
241 FramebufferAttachment::kDefaultRenderToTextureSamples) in CheckAttachmentSampleCompleteness()261 FramebufferAttachment::kDefaultRenderToTextureSamples) in CheckAttachmentSampleCompleteness()817 FramebufferAttachment::kDefaultRenderToTextureSamples); in Framebuffer()826 FramebufferAttachment::kDefaultRenderToTextureSamples); in Framebuffer()834 FramebufferAttachment::kDefaultRenderToTextureSamples); in Framebuffer()892 false, FramebufferAttachment::kDefaultRenderToTextureSamples, mState.mFramebufferSerial); in setReadSurface()1773 FramebufferAttachment::kDefaultRenderToTextureSamples); in setAttachment()1855 FramebufferAttachment::kDefaultRenderToTextureSamples); in setAttachmentMultiview()