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Searched refs:kInvalidFramebufferTarget (Results 1 – 6 of 6) sorted by relevance

/external/angle/src/libANGLE/
DErrorStrings.h282 MSG kInvalidFramebufferTarget = "Invalid framebuffer target."; variable
DvalidationES31.cpp1019 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateFramebufferParameteri()
1105 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateGetFramebufferParameteriv()
DvalidationES.cpp1666 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateBindFramebufferBase()
1708 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateFramebufferRenderbufferBase()
1756 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateFramebufferTextureBase()
5044 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateGetFramebufferAttachmentParameterivBase()
DvalidationES1.cpp1633 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateCheckFramebufferStatusOES()
DvalidationES2.cpp2007 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateDiscardFramebufferEXT()
4147 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateCheckFramebufferStatus()
DvalidationES3.cpp1649 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateInvalidateFramebuffer()