Searched refs:kInvalidFramebufferTarget (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/ |
D | ErrorStrings.h | 282 MSG kInvalidFramebufferTarget = "Invalid framebuffer target."; variable
|
D | validationES31.cpp | 1019 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateFramebufferParameteri() 1105 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateGetFramebufferParameteriv()
|
D | validationES.cpp | 1666 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateBindFramebufferBase() 1708 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateFramebufferRenderbufferBase() 1756 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateFramebufferTextureBase() 5044 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateGetFramebufferAttachmentParameterivBase()
|
D | validationES1.cpp | 1633 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateCheckFramebufferStatusOES()
|
D | validationES2.cpp | 2007 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateDiscardFramebufferEXT() 4147 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateCheckFramebufferStatus()
|
D | validationES3.cpp | 1649 context->validationError(GL_INVALID_ENUM, kInvalidFramebufferTarget); in ValidateInvalidateFramebuffer()
|