Searched refs:kLeftCameraMatrix (Results 1 – 1 of 1) sorted by relevance
293 float kLeftCameraMatrix[16]; in draw() local294 FillTranslationMatrix(kXOffset, -kYOffset, -kZOffset, kLeftCameraMatrix); in draw()310 glUniformMatrix4fv(mMultiviewLeftEyeCameraUniformLoc, 1, GL_TRUE, kLeftCameraMatrix); in draw()