Searched refs:kPaused_State (Results 1 – 3 of 3) sorted by relevance
27 kPaused_State, enumerator44 bool isPaused() const { return kPaused_State == fState; } in isPaused()72 this->setState(kPaused_State); in togglePauseResume()152 case kPaused_State: in setState()154 fState = kPaused_State; in setState()163 case kPaused_State: // they want "resume" in setState()
30 enum State { kStopped_State, kPaused_State, kRunning_State }; enumerator51 case kPaused_State: // they want "resume" in run()61 fState = kPaused_State; in pause()
2354 bool isPaused = AnimTimer::kPaused_State == fAnimTimer.state(); in drawImGui()