Searched refs:kRunning_State (Results 1 – 2 of 2) sorted by relevance
28 kRunning_State enumerator40 , fState(kRunning_State) {} in SkAnimTimer()43 bool isRunning() const { return kRunning_State == fState; } in isRunning()58 this->setState(kRunning_State); in run()71 if (kRunning_State == fState) { in togglePauseResume()74 this->setState(kRunning_State); in togglePauseResume()86 if (kRunning_State == fState) { in updateTime()153 if (kRunning_State == fState) { in setState()157 case kRunning_State: in setState()166 case kRunning_State: in setState()[all …]
30 enum State { kStopped_State, kPaused_State, kRunning_State }; enumerator54 case kRunning_State: break; in run()56 fState = kRunning_State; in run()60 if (kRunning_State == this->state()) { in pause()69 if (kRunning_State == this->state()) { in togglePauseResume()84 if (kRunning_State == this->state()) { in updateTime()