Searched refs:kShaderToDetachMustBeAttached (Results 1 – 2 of 2) sorted by relevance
493 MSG kShaderToDetachMustBeAttached = "Shader to be detached must be currently attached to the progra… variable
4301 context->validationError(GL_INVALID_OPERATION, kShaderToDetachMustBeAttached); in ValidateDetachShader()