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Searched refs:kShaderToDetachMustBeAttached (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DErrorStrings.h493 MSG kShaderToDetachMustBeAttached = "Shader to be detached must be currently attached to the progra… variable
DvalidationES2.cpp4301 context->validationError(GL_INVALID_OPERATION, kShaderToDetachMustBeAttached); in ValidateDetachShader()