Searched refs:l_init (Results 1 – 2 of 2) sorted by relevance
875 int32_t (*l_init)(void); in decrypt_int() local880 VERIFYC(NULL != (l_init = dlsym(handle, "license_manager_init")), AEE_ENOSUCHSYMBOL); in decrypt_int()883 VERIFY(0 == (nErr = l_init())); in decrypt_int()
5478 const GLchar* l_init = 0; in prepareShaderSource() local5507 l_init = dynamic_init; in prepareShaderSource()5511 l_init = const_init; in prepareShaderSource()5522 Utils::replaceAllTokens("INIT", l_init, out_source.m_parts[0].m_code); in prepareShaderSource()5698 static const GLchar* l_init = "uni_value"; in prepareShaderSource() local5735 Utils::replaceAllTokens("INIT", l_init, out_source.m_parts[0].m_code); in prepareShaderSource()13755 const TESTED_INITIALIZERS l_init = (TESTED_INITIALIZERS)i; in testInit() local13757 testCase test_case = { l_init, 1, 1 }; in testInit()13759 switch (l_init) in testInit()