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Searched refs:layerLocation (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/tests/gl_tests/
DTextureMultisampleTest.cpp960 GLint layerLocation = glGetUniformLocation(texelFetchProgram, "layer"); in TEST_P() local
961 ASSERT_GE(layerLocation, 0); in TEST_P()
963 ASSERT_GE(layerLocation, 0); in TEST_P()
997 glUniform1i(layerLocation, layer); in TEST_P()
1019 GLint layerLocation = glGetUniformLocation(texelFetchProgram, "layer"); in TEST_P() local
1020 ASSERT_GE(layerLocation, 0); in TEST_P()
1022 ASSERT_GE(layerLocation, 0); in TEST_P()
1058 glUniform1i(layerLocation, layer); in TEST_P()
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampSamplingTexture.cpp498 glw::GLint layerLocation = gl.getUniformLocation(m_po_id, "layer"); in iterate() local
501 gl.uniform1f(layerLocation, getCoordinateValue(i)); in iterate()
/external/deqp/modules/gles31/functional/
Des31fTextureMultisampleTests.cpp1473 const int layerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_layer"); in sampleTexture() local
1501 gl.uniform1i(layerLocation, s_textureLayer); in sampleTexture()