Searched refs:layerLocation (Results 1 – 3 of 3) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | TextureMultisampleTest.cpp | 960 GLint layerLocation = glGetUniformLocation(texelFetchProgram, "layer"); in TEST_P() local 961 ASSERT_GE(layerLocation, 0); in TEST_P() 963 ASSERT_GE(layerLocation, 0); in TEST_P() 997 glUniform1i(layerLocation, layer); in TEST_P() 1019 GLint layerLocation = glGetUniformLocation(texelFetchProgram, "layer"); in TEST_P() local 1020 ASSERT_GE(layerLocation, 0); in TEST_P() 1022 ASSERT_GE(layerLocation, 0); in TEST_P() 1058 glUniform1i(layerLocation, layer); in TEST_P()
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampSamplingTexture.cpp | 498 glw::GLint layerLocation = gl.getUniformLocation(m_po_id, "layer"); in iterate() local 501 gl.uniform1f(layerLocation, getCoordinateValue(i)); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureMultisampleTests.cpp | 1473 const int layerLocation = gl.getUniformLocation(m_samplerShader->getProgram(), "u_layer"); in sampleTexture() local 1501 gl.uniform1i(layerLocation, s_textureLayer); in sampleTexture()
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