/external/libffi/src/ia64/ |
D | unix.S | 76 ld8 out0 = [in0], 16 77 ld8 out1 = [r16], 16 79 ld8 out2 = [in0], 16 80 ld8 out3 = [r16], 16 82 ld8 out4 = [in0], 16 83 ld8 out5 = [r16], 16 85 ld8 out6 = [in0] 86 ld8 out7 = [r16] 93 ld8 r16 = [in2], 8 95 ld8 gp = [in2] [all …]
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/external/python/cpython2/Modules/_ctypes/libffi/src/ia64/ |
D | unix.S | 76 ld8 out0 = [in0], 16 77 ld8 out1 = [r16], 16 79 ld8 out2 = [in0], 16 80 ld8 out3 = [r16], 16 82 ld8 out4 = [in0], 16 83 ld8 out5 = [r16], 16 85 ld8 out6 = [in0] 86 ld8 out7 = [r16] 93 ld8 r16 = [in2], 8 95 ld8 gp = [in2] [all …]
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/external/llvm-project/clang/test/CodeGen/ |
D | arm-vfp16-arguments.c | 54 float16x8_t ld8(void) { return g8; } in ld8() function
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/external/llvm-project/llvm/test/CodeGen/ARM/ |
D | spill-q.ll | 36 %ld8 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind 75 %tmp6 = fadd <4 x float> %tmp5, %ld8
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/external/llvm-project/llvm/test/CodeGen/Thumb2/ |
D | thumb2-spill-q.ll | 36 %ld8 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind 75 %tmp6 = fadd <4 x float> %tmp5, %ld8
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/external/llvm-project/llvm/test/Analysis/CostModel/SystemZ/ |
D | fp-cast.ll | 568 %ld8 = load i8, i8 *%src8 569 %v9 = sitofp i8 %ld8 to fp128 570 %v10 = sitofp i8 %ld8 to double 571 %v11 = sitofp i8 %ld8 to float 577 ; CHECK: Cost Model: Found an estimated cost of 1 for instruction: %ld8 = load i8, i8* %src8 578 ; CHECK: Cost Model: Found an estimated cost of 1 for instruction: %v9 = sitofp i8 %ld8 to fp128 579 ; CHECK: Cost Model: Found an estimated cost of 1 for instruction: %v10 = sitofp i8 %ld8 to double 580 ; CHECK: Cost Model: Found an estimated cost of 1 for instruction: %v11 = sitofp i8 %ld8 to float 591 %ld8 = load i8, i8 *%src8 592 %v9 = uitofp i8 %ld8 to fp128 [all …]
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/external/llvm/test/CodeGen/ARM/ |
D | spill-q.ll | 36 %ld8 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind 75 %tmp6 = fadd <4 x float> %tmp5, %ld8
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/external/llvm/test/CodeGen/Thumb2/ |
D | thumb2-spill-q.ll | 36 %ld8 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind 75 %tmp6 = fadd <4 x float> %tmp5, %ld8
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/external/llvm-project/libcxx/test/std/numerics/numbers/ |
D | specialize.pass.cpp | 66 [[maybe_unused]] long double ld8{std::numbers::sqrt2_v<long double>}; in tests() local
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D | defined.pass.cpp | 65 [[maybe_unused]] const long double* ld8{&std::numbers::sqrt2_v<long double>}; in tests() local
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/external/llvm-project/llvm/test/Transforms/SLPVectorizer/X86/ |
D | bitreverse.ll | 212 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 228 %bitreverse8 = call i16 @llvm.bitreverse.i16(i16 %ld8) 270 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 286 %bitreverse8 = call i8 @llvm.bitreverse.i8(i8 %ld8) 343 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 375 %bitreverse8 = call i8 @llvm.bitreverse.i8(i8 %ld8)
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D | ctlz.ll | 263 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 279 %ctlz8 = call i16 @llvm.ctlz.i16(i16 %ld8, i1 0) 321 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 337 %ctlz8 = call i8 @llvm.ctlz.i8(i8 %ld8, i1 0) 388 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 420 %ctlz8 = call i8 @llvm.ctlz.i8(i8 %ld8, i1 0) 719 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 735 %ctlz8 = call i16 @llvm.ctlz.i16(i16 %ld8, i1 -1) 777 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 793 %ctlz8 = call i8 @llvm.ctlz.i8(i8 %ld8, i1 -1) [all …]
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D | cttz.ll | 263 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 279 %cttz8 = call i16 @llvm.cttz.i16(i16 %ld8, i1 0) 321 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 337 %cttz8 = call i8 @llvm.cttz.i8(i8 %ld8, i1 0) 388 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 420 %cttz8 = call i8 @llvm.cttz.i8(i8 %ld8, i1 0) 719 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 735 %cttz8 = call i16 @llvm.cttz.i16(i16 %ld8, i1 -1) 777 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 793 %cttz8 = call i8 @llvm.cttz.i8(i8 %ld8, i1 -1) [all …]
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D | ctpop.ll | 325 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 341 %ctpop8 = call i16 @llvm.ctpop.i16(i16 %ld8) 383 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 399 %ctpop8 = call i8 @llvm.ctpop.i8(i8 %ld8) 450 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 482 %ctpop8 = call i8 @llvm.ctpop.i8(i8 %ld8)
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D | bswap.ll | 204 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 220 %bswap8 = call i16 @llvm.bswap.i16(i16 %ld8)
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D | uitofp.ll | 827 …%ld8 = load i32, i32* getelementptr inbounds ([16 x i32], [16 x i32]* @src32, i32 0, i64 8 ), ali… 843 %cvt8 = uitofp i32 %ld8 to float 1043 …%ld8 = load i16, i16* getelementptr inbounds ([32 x i16], [32 x i16]* @src16, i32 0, i64 8 ), ali… 1059 %cvt8 = uitofp i16 %ld8 to float 1190 %ld8 = load i8, i8* getelementptr inbounds ([64 x i8], [64 x i8]* @src8, i32 0, i64 8 ), align 8 1206 %cvt8 = uitofp i8 %ld8 to float
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D | sitofp.ll | 875 …%ld8 = load i32, i32* getelementptr inbounds ([16 x i32], [16 x i32]* @src32, i32 0, i64 8 ), ali… 891 %cvt8 = sitofp i32 %ld8 to float 1091 …%ld8 = load i16, i16* getelementptr inbounds ([32 x i16], [32 x i16]* @src16, i32 0, i64 8 ), ali… 1107 %cvt8 = sitofp i16 %ld8 to float 1238 %ld8 = load i8, i8* getelementptr inbounds ([64 x i8], [64 x i8]* @src8, i32 0, i64 8 ), align 8 1254 %cvt8 = sitofp i8 %ld8 to float
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D | fround.ll | 1095 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 … 1111 %ceil8 = call float @llvm.ceil.f32(float %ld8 ) 1350 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 … 1366 %floor8 = call float @llvm.floor.f32(float %ld8 ) 1605 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 … 1621 %nearbyint8 = call float @llvm.nearbyint.f32(float %ld8 ) 1860 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 … 1876 %rint8 = call float @llvm.rint.f32(float %ld8 ) 2115 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 … 2131 %trunc8 = call float @llvm.trunc.f32(float %ld8 )
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/external/llvm/test/Transforms/SLPVectorizer/X86/ |
D | ctpop.ll | 192 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 208 %ctpop8 = call i16 @llvm.ctpop.i16(i16 %ld8) 250 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 266 %ctpop8 = call i8 @llvm.ctpop.i8(i8 %ld8) 311 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 343 %ctpop8 = call i8 @llvm.ctpop.i8(i8 %ld8)
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D | cttz.ll | 277 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 293 %cttz8 = call i16 @llvm.cttz.i16(i16 %ld8, i1 0) 380 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 396 %cttz8 = call i8 @llvm.cttz.i8(i8 %ld8, i1 0) 531 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 563 %cttz8 = call i8 @llvm.cttz.i8(i8 %ld8, i1 0) 877 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 893 %cttz8 = call i16 @llvm.cttz.i16(i16 %ld8, i1 -1) 980 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 996 %cttz8 = call i8 @llvm.cttz.i8(i8 %ld8, i1 -1) [all …]
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D | ctlz.ll | 277 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 293 %ctlz8 = call i16 @llvm.ctlz.i16(i16 %ld8, i1 0) 380 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 396 %ctlz8 = call i8 @llvm.ctlz.i8(i8 %ld8, i1 0) 531 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 563 %ctlz8 = call i8 @llvm.ctlz.i8(i8 %ld8, i1 0) 877 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 893 %ctlz8 = call i16 @llvm.ctlz.i16(i16 %ld8, i1 -1) 980 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 996 %ctlz8 = call i8 @llvm.ctlz.i8(i8 %ld8, i1 -1) [all …]
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D | bswap.ll | 204 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 220 %bswap8 = call i16 @llvm.bswap.i16(i16 %ld8)
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D | bitreverse.ll | 365 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali… 381 %bitreverse8 = call i16 @llvm.bitreverse.i16(i16 %ld8) 480 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 496 %bitreverse8 = call i8 @llvm.bitreverse.i8(i8 %ld8) 649 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1 681 %bitreverse8 = call i8 @llvm.bitreverse.i8(i8 %ld8)
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D | fround.ll | 1094 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 … 1110 %ceil8 = call float @llvm.ceil.f32(float %ld8 ) 1349 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 … 1365 %floor8 = call float @llvm.floor.f32(float %ld8 ) 1604 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 … 1620 %nearbyint8 = call float @llvm.nearbyint.f32(float %ld8 ) 1859 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 … 1875 %rint8 = call float @llvm.rint.f32(float %ld8 ) 2114 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 … 2130 %trunc8 = call float @llvm.trunc.f32(float %ld8 )
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/external/llvm-project/llvm/test/CodeGen/AMDGPU/ |
D | vector_shuffle.packed.ll | 811 %ld8 = load <8 x i32>, <8 x i32> addrspace(4)* %in, align 16 812 %id = shufflevector <8 x i32> %ld8, <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
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