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Searched refs:ld8 (Results 1 – 25 of 25) sorted by relevance

/external/libffi/src/ia64/
Dunix.S76 ld8 out0 = [in0], 16
77 ld8 out1 = [r16], 16
79 ld8 out2 = [in0], 16
80 ld8 out3 = [r16], 16
82 ld8 out4 = [in0], 16
83 ld8 out5 = [r16], 16
85 ld8 out6 = [in0]
86 ld8 out7 = [r16]
93 ld8 r16 = [in2], 8
95 ld8 gp = [in2]
[all …]
/external/python/cpython2/Modules/_ctypes/libffi/src/ia64/
Dunix.S76 ld8 out0 = [in0], 16
77 ld8 out1 = [r16], 16
79 ld8 out2 = [in0], 16
80 ld8 out3 = [r16], 16
82 ld8 out4 = [in0], 16
83 ld8 out5 = [r16], 16
85 ld8 out6 = [in0]
86 ld8 out7 = [r16]
93 ld8 r16 = [in2], 8
95 ld8 gp = [in2]
[all …]
/external/llvm-project/clang/test/CodeGen/
Darm-vfp16-arguments.c54 float16x8_t ld8(void) { return g8; } in ld8() function
/external/llvm-project/llvm/test/CodeGen/ARM/
Dspill-q.ll36 %ld8 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
75 %tmp6 = fadd <4 x float> %tmp5, %ld8
/external/llvm-project/llvm/test/CodeGen/Thumb2/
Dthumb2-spill-q.ll36 %ld8 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
75 %tmp6 = fadd <4 x float> %tmp5, %ld8
/external/llvm-project/llvm/test/Analysis/CostModel/SystemZ/
Dfp-cast.ll568 %ld8 = load i8, i8 *%src8
569 %v9 = sitofp i8 %ld8 to fp128
570 %v10 = sitofp i8 %ld8 to double
571 %v11 = sitofp i8 %ld8 to float
577 ; CHECK: Cost Model: Found an estimated cost of 1 for instruction: %ld8 = load i8, i8* %src8
578 ; CHECK: Cost Model: Found an estimated cost of 1 for instruction: %v9 = sitofp i8 %ld8 to fp128
579 ; CHECK: Cost Model: Found an estimated cost of 1 for instruction: %v10 = sitofp i8 %ld8 to double
580 ; CHECK: Cost Model: Found an estimated cost of 1 for instruction: %v11 = sitofp i8 %ld8 to float
591 %ld8 = load i8, i8 *%src8
592 %v9 = uitofp i8 %ld8 to fp128
[all …]
/external/llvm/test/CodeGen/ARM/
Dspill-q.ll36 %ld8 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
75 %tmp6 = fadd <4 x float> %tmp5, %ld8
/external/llvm/test/CodeGen/Thumb2/
Dthumb2-spill-q.ll36 %ld8 = call <4 x float> @llvm.arm.neon.vld1.v4f32.p0i8(i8* undef, i32 1) nounwind
75 %tmp6 = fadd <4 x float> %tmp5, %ld8
/external/llvm-project/libcxx/test/std/numerics/numbers/
Dspecialize.pass.cpp66 [[maybe_unused]] long double ld8{std::numbers::sqrt2_v<long double>}; in tests() local
Ddefined.pass.cpp65 [[maybe_unused]] const long double* ld8{&std::numbers::sqrt2_v<long double>}; in tests() local
/external/llvm-project/llvm/test/Transforms/SLPVectorizer/X86/
Dbitreverse.ll212 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
228 %bitreverse8 = call i16 @llvm.bitreverse.i16(i16 %ld8)
270 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
286 %bitreverse8 = call i8 @llvm.bitreverse.i8(i8 %ld8)
343 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
375 %bitreverse8 = call i8 @llvm.bitreverse.i8(i8 %ld8)
Dctlz.ll263 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
279 %ctlz8 = call i16 @llvm.ctlz.i16(i16 %ld8, i1 0)
321 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
337 %ctlz8 = call i8 @llvm.ctlz.i8(i8 %ld8, i1 0)
388 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
420 %ctlz8 = call i8 @llvm.ctlz.i8(i8 %ld8, i1 0)
719 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
735 %ctlz8 = call i16 @llvm.ctlz.i16(i16 %ld8, i1 -1)
777 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
793 %ctlz8 = call i8 @llvm.ctlz.i8(i8 %ld8, i1 -1)
[all …]
Dcttz.ll263 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
279 %cttz8 = call i16 @llvm.cttz.i16(i16 %ld8, i1 0)
321 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
337 %cttz8 = call i8 @llvm.cttz.i8(i8 %ld8, i1 0)
388 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
420 %cttz8 = call i8 @llvm.cttz.i8(i8 %ld8, i1 0)
719 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
735 %cttz8 = call i16 @llvm.cttz.i16(i16 %ld8, i1 -1)
777 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
793 %cttz8 = call i8 @llvm.cttz.i8(i8 %ld8, i1 -1)
[all …]
Dctpop.ll325 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
341 %ctpop8 = call i16 @llvm.ctpop.i16(i16 %ld8)
383 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
399 %ctpop8 = call i8 @llvm.ctpop.i8(i8 %ld8)
450 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
482 %ctpop8 = call i8 @llvm.ctpop.i8(i8 %ld8)
Dbswap.ll204 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
220 %bswap8 = call i16 @llvm.bswap.i16(i16 %ld8)
Duitofp.ll827 …%ld8 = load i32, i32* getelementptr inbounds ([16 x i32], [16 x i32]* @src32, i32 0, i64 8 ), ali…
843 %cvt8 = uitofp i32 %ld8 to float
1043 …%ld8 = load i16, i16* getelementptr inbounds ([32 x i16], [32 x i16]* @src16, i32 0, i64 8 ), ali…
1059 %cvt8 = uitofp i16 %ld8 to float
1190 %ld8 = load i8, i8* getelementptr inbounds ([64 x i8], [64 x i8]* @src8, i32 0, i64 8 ), align 8
1206 %cvt8 = uitofp i8 %ld8 to float
Dsitofp.ll875 …%ld8 = load i32, i32* getelementptr inbounds ([16 x i32], [16 x i32]* @src32, i32 0, i64 8 ), ali…
891 %cvt8 = sitofp i32 %ld8 to float
1091 …%ld8 = load i16, i16* getelementptr inbounds ([32 x i16], [32 x i16]* @src16, i32 0, i64 8 ), ali…
1107 %cvt8 = sitofp i16 %ld8 to float
1238 %ld8 = load i8, i8* getelementptr inbounds ([64 x i8], [64 x i8]* @src8, i32 0, i64 8 ), align 8
1254 %cvt8 = sitofp i8 %ld8 to float
Dfround.ll1095 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 …
1111 %ceil8 = call float @llvm.ceil.f32(float %ld8 )
1350 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 …
1366 %floor8 = call float @llvm.floor.f32(float %ld8 )
1605 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 …
1621 %nearbyint8 = call float @llvm.nearbyint.f32(float %ld8 )
1860 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 …
1876 %rint8 = call float @llvm.rint.f32(float %ld8 )
2115 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 …
2131 %trunc8 = call float @llvm.trunc.f32(float %ld8 )
/external/llvm/test/Transforms/SLPVectorizer/X86/
Dctpop.ll192 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
208 %ctpop8 = call i16 @llvm.ctpop.i16(i16 %ld8)
250 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
266 %ctpop8 = call i8 @llvm.ctpop.i8(i8 %ld8)
311 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
343 %ctpop8 = call i8 @llvm.ctpop.i8(i8 %ld8)
Dcttz.ll277 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
293 %cttz8 = call i16 @llvm.cttz.i16(i16 %ld8, i1 0)
380 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
396 %cttz8 = call i8 @llvm.cttz.i8(i8 %ld8, i1 0)
531 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
563 %cttz8 = call i8 @llvm.cttz.i8(i8 %ld8, i1 0)
877 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
893 %cttz8 = call i16 @llvm.cttz.i16(i16 %ld8, i1 -1)
980 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
996 %cttz8 = call i8 @llvm.cttz.i8(i8 %ld8, i1 -1)
[all …]
Dctlz.ll277 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
293 %ctlz8 = call i16 @llvm.ctlz.i16(i16 %ld8, i1 0)
380 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
396 %ctlz8 = call i8 @llvm.ctlz.i8(i8 %ld8, i1 0)
531 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
563 %ctlz8 = call i8 @llvm.ctlz.i8(i8 %ld8, i1 0)
877 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
893 %ctlz8 = call i16 @llvm.ctlz.i16(i16 %ld8, i1 -1)
980 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
996 %ctlz8 = call i8 @llvm.ctlz.i8(i8 %ld8, i1 -1)
[all …]
Dbswap.ll204 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
220 %bswap8 = call i16 @llvm.bswap.i16(i16 %ld8)
Dbitreverse.ll365 …%ld8 = load i16, i16* getelementptr inbounds ([16 x i16], [16 x i16]* @src16, i16 0, i64 8), ali…
381 %bitreverse8 = call i16 @llvm.bitreverse.i16(i16 %ld8)
480 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
496 %bitreverse8 = call i8 @llvm.bitreverse.i8(i8 %ld8)
649 %ld8 = load i8, i8* getelementptr inbounds ([32 x i8], [32 x i8]* @src8, i8 0, i64 8), align 1
681 %bitreverse8 = call i8 @llvm.bitreverse.i8(i8 %ld8)
Dfround.ll1094 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 …
1110 %ceil8 = call float @llvm.ceil.f32(float %ld8 )
1349 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 …
1365 %floor8 = call float @llvm.floor.f32(float %ld8 )
1604 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 …
1620 %nearbyint8 = call float @llvm.nearbyint.f32(float %ld8 )
1859 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 …
1875 %rint8 = call float @llvm.rint.f32(float %ld8 )
2114 …%ld8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @src32, i32 0, i64 …
2130 %trunc8 = call float @llvm.trunc.f32(float %ld8 )
/external/llvm-project/llvm/test/CodeGen/AMDGPU/
Dvector_shuffle.packed.ll811 %ld8 = load <8 x i32>, <8 x i32> addrspace(4)* %in, align 16
812 %id = shufflevector <8 x i32> %ld8, <8 x i32> undef, <4 x i32> <i32 0, i32 1, i32 2, i32 3>