Searched refs:lightModelTwoSide (Results 1 – 3 of 3) sorted by relevance
45 GLboolean lightModelTwoSide; in TEST_P() local51 glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE, &lightModelTwoSide); in TEST_P()53 EXPECT_EQ(kLightModelTwoSideInitial, lightModelTwoSide); in TEST_P()231 const GLfloat lightModelTwoSide = rng.randomBool() ? 1.0f : 0.0f; in TEST_P() local238 glLightModelf(GL_LIGHT_MODEL_TWO_SIDE, lightModelTwoSide); in TEST_P()241 EXPECT_EQ(lightModelTwoSide, actualFloatValue); in TEST_P()243 EXPECT_EQ(lightModelTwoSide == 1.0f ? GL_TRUE : GL_FALSE, actualBooleanValue); in TEST_P()
619 bool lightModelTwoSide; variable
198 lightModelTwoSide = false; in Context()744 lightModelTwoSide = enable; in setLightModelTwoSide()1119 case GL_LIGHT_MODEL_TWO_SIDE: *params = lightModelTwoSide; break; in getBooleanv()