Searched refs:light_enabled (Results 1 – 1 of 1) sorted by relevance
73 unsigned char light_enabled:1; member194 key->unit[i].light_enabled = 1; in make_state_key()1038 if (p->state->unit[i].light_enabled) in build_lighting()1103 if (p->state->unit[i].light_enabled) { in build_lighting()