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Searched refs:lightingEnabled (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h611 bool lightingEnabled; variable
DContext.cpp174 lightingEnabled = false; in Context()
623 lightingEnabled = enable; in setLightingEnabled()
628 return lightingEnabled; in isLightingEnabled()
1964 device->setLightingEnable(lightingEnabled); in applyState()