Searched refs:linearTexture (Results 1 – 1 of 1) sorted by relevance
1056 GLuint linearTexture = mScratchTextures[0]; in generateSRGBMipmap() local1057 mStateManager->bindTexture(sourceType, linearTexture); in generateSRGBMipmap()1067 ToGLenum(sourceTarget), linearTexture, 0)); in generateSRGBMipmap()1089 mStateManager->bindTexture(sourceType, linearTexture); in generateSRGBMipmap()