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/external/angle/src/libANGLE/renderer/gl/
DBlitGL.cpp1056 GLuint linearTexture = mScratchTextures[0]; in generateSRGBMipmap() local
1057 mStateManager->bindTexture(sourceType, linearTexture); in generateSRGBMipmap()
1067 ToGLenum(sourceTarget), linearTexture, 0)); in generateSRGBMipmap()
1089 mStateManager->bindTexture(sourceType, linearTexture); in generateSRGBMipmap()