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Searched refs:llvmpipe_resource_is_texture (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_texture.c261 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_create_all()
364 else if (llvmpipe_resource_is_texture(pt)) { in llvmpipe_resource_destroy()
428 else if (llvmpipe_resource_is_texture(resource)) { in llvmpipe_resource_map()
467 assert(!llvmpipe_resource_is_texture(resource)); in llvmpipe_resource_data()
789 assert(llvmpipe_resource_is_texture(&lpr->base)); in llvmpipe_get_texture_image_address()
809 if (llvmpipe_resource_is_texture(resource)) { in llvmpipe_resource_size()
848 if (llvmpipe_resource_is_texture(&lpr->base)) in llvmpipe_resource_bind_backing()
Dlp_scene.c179 if (llvmpipe_resource_is_texture(cbuf->texture)) { in lp_scene_begin_rasterization()
235 if (llvmpipe_resource_is_texture(cbuf->texture)) { in lp_scene_end_rasterization()
615 if (llvmpipe_resource_is_texture(cbuf->texture)) { in lp_scene_begin_binning()
Dlp_texture.h140 llvmpipe_resource_is_texture(const struct pipe_resource *resource) in llvmpipe_resource_is_texture() function
Dlp_state_sampler.c291 if (llvmpipe_resource_is_texture(res)) { in prepare_shader_sampling()
444 if (llvmpipe_resource_is_texture(res)) { in prepare_shader_images()
Dlp_setup.c697 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fs_images()
707 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fs_images()
916 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fragment_sampler_views()
950 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fragment_sampler_views()
Dlp_state_cs.c906 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_sampler_views()
939 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_sampler_views()
1108 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_cs_images()
1118 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_cs_images()
Dlp_surface.c205 if (llvmpipe_resource_is_texture(pt)) { in llvmpipe_create_surface()