Searched refs:loadExecutable (Results 1 – 6 of 6) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | RendererD3D.h | 267 virtual angle::Result loadExecutable(d3d::Context *context,
|
D | ProgramD3D.cpp | 1190 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, vertexShaderFunction, vertexShaderSize, in loadBinaryShaderExecutables() 1225 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, pixelShaderFunction, pixelShaderSize, in loadBinaryShaderExecutables() 1253 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, geometryShaderFunction, geometryShaderSize, in loadBinaryShaderExecutables() 1287 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, computeShaderFunction, computeShaderSize, in loadBinaryShaderExecutables()
|
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.h | 239 angle::Result loadExecutable(d3d::Context *context,
|
D | Renderer9.cpp | 2627 angle::Result Renderer9::loadExecutable(d3d::Context *context, in loadExecutable() function in rx::Renderer9 2736 error = loadExecutable(context, reinterpret_cast<const uint8_t *>(binary->GetBufferPointer()), in compileToExecutable()
|
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | Renderer11.h | 197 angle::Result loadExecutable(d3d::Context *context,
|
D | Renderer11.cpp | 2978 angle::Result Renderer11::loadExecutable(d3d::Context *context, in loadExecutable() function in rx::Renderer11 3128 angle::Result error = loadExecutable( in compileToExecutable()
|