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Searched refs:loadHLSLFromCache (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DPipelineStateBuilder.h53 bool loadHLSLFromCache(SkReadBuffer* reader, gr_cp<ID3DBlob> shaders[]);
DGrD3DPipelineStateBuilder.cpp118 bool GrD3DPipelineStateBuilder::loadHLSLFromCache(SkReadBuffer* reader, gr_cp<ID3DBlob> shaders[]) { in loadHLSLFromCache() function in GrD3DPipelineStateBuilder
607 if (kHLSL_Tag == shaderType && this->loadHLSLFromCache(&reader, shaders)) { in finalize()