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Searched refs:locationAndScope (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Pipeline/
DSpirvShaderDebugger.cpp1433 LocationAndScope locationAndScope{ location, lastSetScope }; in setLocation() local
1434 int index = getOrCreate(traps.byLocationAndScope, locationAndScope, [&] { in setLocation()
1435 traps.byIndex.emplace_back(locationAndScope); in setLocation()
2201 auto const &locationAndScope = debugger->traps.byIndex[index]; in trap() local
2203 if(locationAndScope.scope) in trap()
2207 if(auto block = debug::find<debug::LexicalBlock>(locationAndScope.scope->scope)) in trap()
2211 …for(auto inlined = locationAndScope.scope->inlinedAt; inlined != nullptr; inlined = inlined->inlin… in trap()
2321 frame.location = locationAndScope.location; in trap()