Searched refs:lockRect (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Surface.cpp | 1127 void *Surface::Buffer::lockRect(int x, int y, int z, Lock lock) in lockRect() function in sw::Surface::Buffer 1395 return external.lockRect(x, y, z, lock); in lockExternal() 1479 return internal.lockRect(x, y, z, lock); in lockInternal() 1503 return stencil.lockRect(x, y, front, LOCK_READWRITE); // FIXME in lockStencil() 1784 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in genericUpdate() 1785 unsigned char *destinationSlice = (unsigned char*)destination.lockRect(0, 0, 0, sw::LOCK_UPDATE); in genericUpdate() 1832 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeR8G8B8() 1833 unsigned char *destinationSlice = (unsigned char*)destination.lockRect(0, 0, 0, sw::LOCK_UPDATE); in decodeR8G8B8() 1875 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeX1R5G5B5() 1876 unsigned char *destinationSlice = (unsigned char*)destination.lockRect(0, 0, 0, sw::LOCK_UPDATE); in decodeX1R5G5B5() [all …]
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D | Surface.hpp | 229 void *lockRect(int x, int y, int z, Lock lock);
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Image9.cpp | 498 RECT lockRect = {area.x, area.y, area.x + area.width, area.y + area.height}; in loadData() local 501 ANGLE_TRY(lock(GetImplAs<Context9>(context), &locked, lockRect)); in loadData() 537 RECT lockRect = {area.x, area.y, area.x + area.width, area.y + area.height}; in loadCompressedData() local 540 ANGLE_TRY(lock(GetImplAs<Context9>(context), &locked, lockRect)); in loadCompressedData()
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