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Searched refs:lockRect (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DSurface.cpp1127 void *Surface::Buffer::lockRect(int x, int y, int z, Lock lock) in lockRect() function in sw::Surface::Buffer
1395 return external.lockRect(x, y, z, lock); in lockExternal()
1479 return internal.lockRect(x, y, z, lock); in lockInternal()
1503 return stencil.lockRect(x, y, front, LOCK_READWRITE); // FIXME in lockStencil()
1784 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in genericUpdate()
1785 unsigned char *destinationSlice = (unsigned char*)destination.lockRect(0, 0, 0, sw::LOCK_UPDATE); in genericUpdate()
1832 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeR8G8B8()
1833 unsigned char *destinationSlice = (unsigned char*)destination.lockRect(0, 0, 0, sw::LOCK_UPDATE); in decodeR8G8B8()
1875 unsigned char *sourceSlice = (unsigned char*)source.lockRect(0, 0, 0, sw::LOCK_READONLY); in decodeX1R5G5B5()
1876 unsigned char *destinationSlice = (unsigned char*)destination.lockRect(0, 0, 0, sw::LOCK_UPDATE); in decodeX1R5G5B5()
[all …]
DSurface.hpp229 void *lockRect(int x, int y, int z, Lock lock);
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DImage9.cpp498 RECT lockRect = {area.x, area.y, area.x + area.width, area.y + area.height}; in loadData() local
501 ANGLE_TRY(lock(GetImplAs<Context9>(context), &locked, lockRect)); in loadData()
537 RECT lockRect = {area.x, area.y, area.x + area.width, area.y + area.height}; in loadCompressedData() local
540 ANGLE_TRY(lock(GetImplAs<Context9>(context), &locked, lockRect)); in loadCompressedData()