Searched refs:lod0 (Results 1 – 3 of 3) sorted by relevance
63 bool lod0,
1375 bool lod0, in useTextureFunction() argument1489 if (lod0 || shaderType == GL_VERTEX_SHADER || shaderType == GL_COMPUTE_SHADER) in useTextureFunction()
2376 bool lod0 = (mInsideDiscontinuousLoop || mOutputLod0Function) && in visitAggregate() local2386 lod0 &= mASTMetadataList[index].mNeedsLod0; in visitAggregate()2390 out << (lod0 ? "Lod0(" : "("); in visitAggregate()2425 arguments->size(), lod0, mShaderType); in visitAggregate()