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/external/zstd/contrib/single_file_libs/examples/
Demscripten.c152 GLchar* logStr = malloc(logLen); in compileShader() local
153 glGetShaderInfoLog(shader, logLen, NULL, logStr); in compileShader()
155 printf("Shader compilation error: %s\n", logStr); in compileShader()
157 free(logStr); in compileShader()