Searched refs:logStr (Results 1 – 1 of 1) sorted by relevance
152 GLchar* logStr = malloc(logLen); in compileShader() local153 glGetShaderInfoLog(shader, logLen, NULL, logStr); in compileShader()155 printf("Shader compilation error: %s\n", logStr); in compileShader()157 free(logStr); in compileShader()