Searched refs:long_shader_in_progress_handle (Results 1 – 1 of 1) sorted by relevance
600 uint32_t long_shader_in_progress_handle[PIPE_SHADER_TYPES]; member3584 if (sub_ctx->long_shader_in_progress_handle[type]) { in vrend_create_shader()3587 if (handle != sub_ctx->long_shader_in_progress_handle[type]) in vrend_create_shader()3605 sub_ctx->long_shader_in_progress_handle[type] = handle; in vrend_create_shader()3681 sub_ctx->long_shader_in_progress_handle[type] = 0; in vrend_create_shader()