Searched refs:loopStack (Results 1 – 1 of 1) sorted by relevance
/external/mesa3d/src/mesa/program/ |
D | prog_optimize.c | 917 struct loop_info *loopStack, GLuint loopStackDepth, in update_interval() argument 928 if (intBegin[index] < loopStack[i].Start) { in update_interval() 929 end = loopStack[i].End; in update_interval() 938 if (loopStackDepth > 0 && ic > loopStack[0].Start && ic < loopStack[0].End) { in update_interval() 939 begin = loopStack[0].Start; in update_interval() 963 struct loop_info loopStack[MAX_LOOP_NESTING]; in _mesa_find_temp_intervals() local 975 loopStack[loopStackDepth].Start = i; in _mesa_find_temp_intervals() 976 loopStack[loopStackDepth].End = inst->BranchTarget; in _mesa_find_temp_intervals() 993 update_interval(intBegin, intEnd, loopStack, loopStackDepth, in _mesa_find_temp_intervals() 1001 update_interval(intBegin, intEnd, loopStack, loopStackDepth, in _mesa_find_temp_intervals()
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