Searched refs:loopUnrollable (Results 1 – 2 of 2) sorted by relevance
3947 LoopUnrollable loopUnrollable; in LoopInfo() local3948 bool unrollable = loopUnrollable.traverse(node, index->getId()); in LoopInfo()4000 loopUnrollable = true; in traverse()4010 return loopUnrollable; in traverse()4020 loopUnrollable = false; in visitSymbol()4027 if(!loopUnrollable) in visitBinary()4034 loopUnrollable = !(node->modifiesState() && symbol && (symbol->getId() == loopIndexId)); in visitBinary()4036 return loopUnrollable; in visitBinary()4041 if(!loopUnrollable) in visitUnary()4048 loopUnrollable = !(node->modifiesState() && symbol && (symbol->getId() == loopIndexId)); in visitUnary()[all …]
396 bool loopUnrollable; variable