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Searched refs:loopUnrollable (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3947 LoopUnrollable loopUnrollable; in LoopInfo() local
3948 bool unrollable = loopUnrollable.traverse(node, index->getId()); in LoopInfo()
4000 loopUnrollable = true; in traverse()
4010 return loopUnrollable; in traverse()
4020 loopUnrollable = false; in visitSymbol()
4027 if(!loopUnrollable) in visitBinary()
4034 loopUnrollable = !(node->modifiesState() && symbol && (symbol->getId() == loopIndexId)); in visitBinary()
4036 return loopUnrollable; in visitBinary()
4041 if(!loopUnrollable) in visitUnary()
4048 loopUnrollable = !(node->modifiesState() && symbol && (symbol->getId() == loopIndexId)); in visitUnary()
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DOutputASM.h396 bool loopUnrollable; variable