Searched refs:luminanceOffset4 (Results 1 – 3 of 3) sorted by relevance
130 …uniforms.luminanceOffset4[0] = uniforms.luminanceOffset4[1] = uniforms.luminanceOffset4[2] = unifo… in setLuminanceOffset()
128 word4 luminanceOffset4; member
797 L = AddSat(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceOffset4))); in blendTexture()1737 L = AddSat(L, *Pointer<Short4>(data + OFFSET(DrawData, textureStage[stage].luminanceOffset4))); in TEXBEML()