Searched refs:mAlphaMaskBlendState (Results 1 – 2 of 2) sorted by relevance
283 d3d11::LazyBlendState mAlphaMaskBlendState; variable
558 mAlphaMaskBlendState(GetAlphaMaskBlendStateDesc(), "Blit11 Alpha Mask Blend"), in Blit11()999 ANGLE_TRY(mAlphaMaskBlendState.resolve(GetImplAs<Context11>(context), mRenderer)); in copyTexture()1000 stateManager->setSimpleBlendState(&mAlphaMaskBlendState.getObj()); in copyTexture()