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Searched refs:mAlphaMaskBlendState (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h283 d3d11::LazyBlendState mAlphaMaskBlendState; variable
DBlit11.cpp558 mAlphaMaskBlendState(GetAlphaMaskBlendStateDesc(), "Blit11 Alpha Mask Blend"), in Blit11()
999 ANGLE_TRY(mAlphaMaskBlendState.resolve(GetImplAs<Context11>(context), mRenderer)); in copyTexture()
1000 stateManager->setSimpleBlendState(&mAlphaMaskBlendState.getObj()); in copyTexture()