Searched refs:mAppliedBaseLevel (Results 1 – 2 of 2) sorted by relevance
140 mAppliedBaseLevel(state.getEffectiveBaseLevel()), in TextureGL()1575 mAppliedBaseLevel = mState.getEffectiveBaseLevel(); in syncState()1578 GL_TEXTURE_BASE_LEVEL, mAppliedBaseLevel)); in syncState()1624 if (baseLevel != mAppliedBaseLevel) in setBaseLevel()1629 mAppliedBaseLevel = baseLevel; in setBaseLevel()1793 mAppliedBaseLevel = 0; in recreateTexture()1794 mAppliedBaseLevel = gl::kInitialMaxLevel; in recreateTexture()
286 GLuint mAppliedBaseLevel; variable