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Searched refs:mAppliedBaseLevel (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp140 mAppliedBaseLevel(state.getEffectiveBaseLevel()), in TextureGL()
1575 mAppliedBaseLevel = mState.getEffectiveBaseLevel(); in syncState()
1578 GL_TEXTURE_BASE_LEVEL, mAppliedBaseLevel)); in syncState()
1624 if (baseLevel != mAppliedBaseLevel) in setBaseLevel()
1629 mAppliedBaseLevel = baseLevel; in setBaseLevel()
1793 mAppliedBaseLevel = 0; in recreateTexture()
1794 mAppliedBaseLevel = gl::kInitialMaxLevel; in recreateTexture()
DTextureGL.h286 GLuint mAppliedBaseLevel; variable