Searched refs:mAppliedSwizzle (Results 1 – 2 of 2) sorted by relevance
138 mAppliedSwizzle(state.getSwizzleState()), in TextureGL()1557 &mAppliedSwizzle.swizzleRed)); in syncState()1562 &mAppliedSwizzle.swizzleGreen)); in syncState()1567 &mAppliedSwizzle.swizzleBlue)); in syncState()1572 &mAppliedSwizzle.swizzleAlpha)); in syncState()1704 if (resultingSwizzle != mAppliedSwizzle) in setSwizzle()1709 mAppliedSwizzle = resultingSwizzle; in setSwizzle()1790 mAppliedSwizzle = gl::SwizzleState(); in recreateTexture()
284 gl::SwizzleState mAppliedSwizzle; variable