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Searched refs:mAppliedSwizzle (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DTextureGL.cpp138 mAppliedSwizzle(state.getSwizzleState()), in TextureGL()
1557 &mAppliedSwizzle.swizzleRed)); in syncState()
1562 &mAppliedSwizzle.swizzleGreen)); in syncState()
1567 &mAppliedSwizzle.swizzleBlue)); in syncState()
1572 &mAppliedSwizzle.swizzleAlpha)); in syncState()
1704 if (resultingSwizzle != mAppliedSwizzle) in setSwizzle()
1709 mAppliedSwizzle = resultingSwizzle; in setSwizzle()
1790 mAppliedSwizzle = gl::SwizzleState(); in recreateTexture()
DTextureGL.h284 gl::SwizzleState mAppliedSwizzle; variable