Searched refs:mBlitShaderMap (Results 1 – 2 of 2) sorted by relevance
1341 ASSERT(mBlitShaderMap.find(blitShaderType) == mBlitShaderMap.end()); in addBlitShaderToMap()1351 mBlitShaderMap[blitShaderType] = std::move(shader); in addBlitShaderToMap()1377 mBlitShaderMap.clear(); in clearShaderMap()1596 auto blitShaderIt = mBlitShaderMap.find(blitShaderType); in getBlitShader()1597 if (blitShaderIt != mBlitShaderMap.end()) in getBlitShader()1607 blitShaderIt = mBlitShaderMap.find(blitShaderType); in getBlitShader()1608 ASSERT(blitShaderIt != mBlitShaderMap.end()); in getBlitShader()
264 std::map<BlitShaderType, Shader> mBlitShaderMap; variable