Searched refs:mBorderSizeUniform (Results 1 – 2 of 2) sorted by relevance
367 mBorderSizeUniform(0), in DisplayGbm()689 mBorderSizeUniform = gl->getUniformLocation(mProgram, "borderSize"); in drawWithTexture()739 gl->uniform2f(mBorderSizeUniform, borderw, borderh); in drawWithTexture()
179 GLint mBorderSizeUniform; variable