Searched refs:mBoundObjectRenderbufferHandle (Results 1 – 2 of 2) sorted by relevance
257 mBoundObjectRenderbufferHandle(nullptr), in D3DTextureSurfaceWGL()271 if (mBoundObjectRenderbufferHandle) in ~D3DTextureSurfaceWGL()273 mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectRenderbufferHandle); in ~D3DTextureSurfaceWGL()274 mBoundObjectRenderbufferHandle = nullptr; in ~D3DTextureSurfaceWGL()330 mBoundObjectRenderbufferHandle = mFunctionsWGL->dxRegisterObjectNV( in initialize()332 if (mBoundObjectRenderbufferHandle == nullptr) in initialize()353 if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) in makeCurrent()364 if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) in unMakeCurrent()
94 HANDLE mBoundObjectRenderbufferHandle; variable