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Searched refs:mCachedShaderSource (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/capture/
DFrameCapture.h522 ShaderSourceMap mCachedShaderSource; variable
DFrameCapture.cpp5579 const auto &foundSources = mCachedShaderSource.find(id); in getShaderSource()
5580 ASSERT(foundSources != mCachedShaderSource.end()); in getShaderSource()
5586 mCachedShaderSource[id] = source; in setShaderSource()