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Searched refs:mClap (Results 1 – 2 of 2) sorted by relevance

/external/oboe/samples/RhythmGame/src/main/cpp/
DGame.cpp71 mClap->setPlaying(true); in tap()
132 mClap->setPlaying(true); in onAudioReady()
223 mClap = std::make_unique<Player>(mClapSource); in setupAudioSources()
238 mMixer.addTrack(mClap.get()); in setupAudioSources()
DGame.h64 std::unique_ptr<Player> mClap; variable