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Searched refs:mClapSource (Results 1 – 1 of 1) sorted by relevance

/external/oboe/samples/RhythmGame/src/main/cpp/
DGame.cpp216 std::shared_ptr<AAssetDataSource> mClapSource { in setupAudioSources() local
219 if (mClapSource == nullptr){ in setupAudioSources()
223 mClap = std::make_unique<Player>(mClapSource); in setupAudioSources()